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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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NSCOMM
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NCJS10.JAR
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btnbar.js
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Text File
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1997-10-20
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6KB
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261 lines
var buttonSlopX = 5;
var buttonSlopY = 2;
var firstButtonX = 5;
var prev = "";
var current;
function Point (x, y) {
this.x = x;
this.y = y;
}
function ButtonSetup(name, value, tip, clickAction)
{
this.name = name;
this.value = value;
this.tip = tip;
this.clickAction = clickAction;
}
function buttonHilite()
{
var hilite = window.document.layers['topHilite'];
var bottomHilite = window.document.layers['bottomHilite'];
hilite.left = this.left-buttonSlopX;
hilite.top = this.top-buttonSlopY;
hilite.clip.width=this.clip.width + (2 * buttonSlopX) -1;
hilite.clip.height=this.clip.height+buttonSlopY;
hilite.visibility="show";
bottomHilite.left = this.left + hilite.clip.width + 1 - buttonSlopX - bottomHilite.document.width;
bottomHilite.top = this.top + hilite.clip.height - bottomHilite.document.height;
bottomHilite.clip.left = bottomHilite.document.width - hilite.clip.width;
bottomHilite.clip.top = bottomHilite.document.height - hilite.clip.height;
bottomHilite.visibility="show";
return;
}
function buttonDim()
{
window.document.layers['topHilite'].visibility="hidden";
window.document.layers['bottomHilite'].visibility="hidden";
return;
}
function buttonCreate()
{
var buttonLayer;
buttonLayer = new Layer(this.width + 2);
buttonLayer.visibility = "hide";
buttonLayer.document.open();
var outputString = "";
outputString += "<layer top=0 left=0 clip=50,30><a href='gencon.htm'";
outputString += " onclick=\"self.buttonClick('";
outputString += this.value;
outputString += "'); return false;\">";
outputString += "<img src=\"images/blank.gif\" border=0 width=50 height=30 alt=\"";
outputString += this.tooltip;
outputString += "\"></a></layer>";
outputString += "<font face = \"" + this.fontFace + "\" point-size = " + this.fontSize + ">";
outputString += this.text;
outputString += "</font>";
buttonLayer.document.write(outputString);
buttonLayer.document.close();
buttonLayer.left = this.xPos;
buttonLayer.top = this.yPos;
buttonLayer.clip.width = this.width;
buttonLayer.clip.height = this.height;
buttonLayer.onMouseOver = this.hilite;
buttonLayer.onMouseOut = this.dim;
return buttonLayer;
}
function TextButton(parent, value, text, tooltip, width, height, xPos, yPos, font, size)
{
this.value = value;
this.text = text;
this.tooltip = tooltip;
this.height= height;
this.width = width;
this.xPos = xPos;
this.yPos = yPos;
this.fontFace = font;
this.fontSize = size.toString();
this.parent = parent;
this.createButton = buttonCreate;
this.hilite = buttonHilite;
this.dim = buttonDim;
this.click = '"' + buttonClick + '"';
}
function measureText(text, font, fontSize)
{
outputString = "";
document.layers['measure'].document.clear();
document.layers['measure'].document.open();
outputString += "<font face = \"" + font + "\" point-size = \"" + fontSize + "\">";
outputString += text;
outputString += "</font>";
document.layers['measure'].document.write(outputString);
document.layers['measure'].document.close();
var size = new Point(document.layers['measure'].clip.width, document.layers['measure'].clip.height);
return size;
}
function layoutButtons (specArray)
{
var size = 0 ;
var rowWidth = 0;
var rowNum = 0;
var maxHeight =0 ;
var font = specArray.fontFace;
var fontSize = specArray.fontSize;
var startHeight = specArray.startHeight;
var rows = new Array();
var buttons = new Array();
var name;
var button, row;
var spaceWidth;
var xPos = firstButtonX + buttonSlopX;
var i;
var retryCount = 0;
for (i=0; i< specArray.length; i++) {
name = specArray[i].name;
size = measureText(name, font, fontSize);
if (size.y > maxHeight)
maxHeight = size.y;
if (rowWidth + size.x > 190) {
if (retryCount >= 1) {
// exceeded the width of the row, and we've already tried to re-layout
// the buttons. We'll just have to do drop to another line.
buttons.rowWidth = rowWidth;
rows[rowNum++] = buttons;
buttons = new Array();
startHeight = 3;
rowWidth = 0;
} else {
// exceeded the width of our space. Let's try it by dropping the
// font size by a bit and try to relayout.
fontSize -=2;
retryCount ++;
i=-1;
size = 0 ;
rowWidth = 0;
rowNum = 0;
maxHeight =0 ;
buttons.length = 0;
continue;
}
}
rowWidth += size.x;
buttons[buttons.length] = new TextButton(null, specArray[i].value, name, specArray[i].tip, size.x, size.y, -1, -1, font, fontSize);
}
buttons.rowWidth = rowWidth;
rows[rowNum] = buttons;
rowNum=0;
for (row in rows) {
rowWidth = rows[row].rowWidth;
spacerWidth = (180 - rowWidth) / (rows[row].length - 1);
buttons = rows[row];
for (i=0; i < buttons.length; i++) {
button = buttons[i];
button.xPos = xPos;
button.yPos = startHeight + (rowNum * maxHeight);
xPos += button.width + spacerWidth;
}
xPos = firstButtonX + buttonSlopX;
rowNum++;
}
rows.totalHeight = rowNum * maxHeight;
return rows;
}
function MakeButtons(buttons)
{
var rows;
var rowButtons;
var button;
var visButton;
rows = layoutButtons(buttons);
for (var row in rows) {
rowButtons = rows[row];
for (i=0; i < rowButtons.length; i++) {
button = rowButtons[i];
visButton = button.createButton();
visButton.visibility="show";
}
}
}
function buttonClick(button)
{
switch (button) {
case "New":
HandleAdd();
break;
case "Options":
HandleEdit();
break;
case "Help":
HandleHelp("");
break;
case "Exit":
HandleExit();
break;
}
}
var buttons = new Array(4);
buttons[0] = new ButtonSetup(top.getLocalString("New"), "New", top.getLocalString("Add a new item to Netcaster"), "");
buttons[1] = new ButtonSetup(top.getLocalString("Options"), "Options", top.getLocalString("Configure Netcaster"), "");
buttons[2] = new ButtonSetup(top.getLocalString("Help"), "Help", top.getLocalString("Get Help"), "");
buttons[3] = new ButtonSetup(top.getLocalString("Exit"), "Exit", top.getLocalString("Close Netcaster"), "");
buttons.startHeight = 7;
if (depth.isWindows()) {
buttons.fontFace = "Arial";
} else {
buttons.fontFace = "Helvetica";
}
buttons.fontSize = "10";
function onLoad() {
MakeButtons(buttons);
}
compromisePrincipals();
void(0);